- #PUT PICTURES END OF THE PRELOADER ON FLASH ACTIONSCRIPT 3.0 MOVIE#
- #PUT PICTURES END OF THE PRELOADER ON FLASH ACTIONSCRIPT 3.0 UPDATE#
- #PUT PICTURES END OF THE PRELOADER ON FLASH ACTIONSCRIPT 3.0 REGISTRATION#
- #PUT PICTURES END OF THE PRELOADER ON FLASH ACTIONSCRIPT 3.0 SERIES#
#PUT PICTURES END OF THE PRELOADER ON FLASH ACTIONSCRIPT 3.0 SERIES#
I have a series of MCs in my root timeline. View 1 Replies Actionscript 3 :: Flash - MC Enter Frame And Advance To Next Frame Of Root Dec 14, 2011 however, when i use the 'seek()' function to move the playhead a fraction of a second, its seems to move only to the next key frame (meaning that only once every few mouse clicks the playhead advances dramatically). when i use VLC to play my video file i have no problems advancing frame-by-frame. I've recently installed Wowza media server 2 locally, currently only for testing purposes.everything works fine, except of accurate seeking functionality - or in other words advancing frame-by-frame. Media Server :: Advance Frame-by-frame On A Streaming Video? Oct 26, 2010 The simplest way is not to have the buttons, but I need them. Is there any way, using ActionScript 3, to have the Flash player not recognize the buttons, because when I'm testing it, using the Tab key, it goes through the progression moving from one button to another, and then finally it advances to the next frame where I want it to go directly to the next frame and bypass the buttons. I also have an event listener that is waiting for the user to press the Tab key to advance to the next frame.
#PUT PICTURES END OF THE PRELOADER ON FLASH ACTIONSCRIPT 3.0 MOVIE#
It can be accessed by call this, which is a reference to the movie object we are currently in.ActionScript 3.0 :: Press Tab Key To Advance To Next Frame? Sep 23, 2011 LoaderInfo is an object which stores this information for us, so we can quickly get the number of bytes a movie is, and how many bytes have been loaded so far. In it, you will need to get the size of your SWF, and how much has been loaded already. So we will write a function to server as the handler. This means that you will want to create an ENTER_FRAME event handler, to handle the event you just listened, and (in this case) “heard”.
so you don't move forward before the script is loadedĪddEventListener(Event.ENTER_FRAME,frameEvtHandler ) Īt this point however, all we’ve done is stop the movie from continuing to play, and set up the event listener. stop() // stop the playback head where it is, Then we will call to listen for the event. Step one is to stop the script on the first frame. To access loaderInfo, use this.loaderInfo, then they property you need to access.īytesTotal – is the property from loaderInfo which stores the total size of the Flash SWF file.īytesLoaded – is the property from which loaderInfo lets you know how much of the file has been loaded so far. Luckily Flash gives us that information in the for of a built in data object called the loaderInfo. How big the SWF is, and how much has been downloaded by the end user. In order to develop anything besides the basic animation, the designer needs to know two specific pieces of information. Give it an instance name of progressTxt.įinally, make sure there is enough content on the second frame to spend some time downloading.
#PUT PICTURES END OF THE PRELOADER ON FLASH ACTIONSCRIPT 3.0 REGISTRATION#
Make sure the registration point is on the far left side (not the center). Convert the fill part of the rectangle into a movieclip.
#PUT PICTURES END OF THE PRELOADER ON FLASH ACTIONSCRIPT 3.0 UPDATE#
The text update – gives you a number, so you know how much has been uploaded.The progress bar – this shows a bar which goes from left to right to bottom to top to show the amount of the file which has been downloaded.They designer just has a small animation, like a spinning disc, a ball bouncing up and down, etc. The basic animation – I sometimes call this the spinning orb.
While all preloaders are designed to let the user know that content is coming, there are several different types that designers will create. Of course this is not an excuse for making bad, overweight (large file size) flash projects. This lets them know that something is coming and that there are no problems. Preloaders are used when the user will need to wait more than a few seconds to see the Flash content.